
Send your comics to a printer on your wireless network.

Easily exchange comics with other devices and other platforms.
#COMIC LIFE PDF#
Share your comics in a variety of formats including PDF and ePUB.
#COMIC LIFE FULL#
Create photo comics in the full featured comic editor. Choose from a variety of export formats including PDF and ePub! When your comic is complete share with your teacher and fellow students. And now you can build your comics anywhere you like!Įasily go from taking photos to creating full comics all on one device with full page templates and panel layouts.īring in photos from your photo library or built-in camera, and the app’s powerful editing and design tools to get exactly the look you want. University of Northern Iowa, 1–20.Packed with fonts, templates, balloons, captions, and lettering art, Comic Life is a fun, powerful and easy-to-use app that makes creating comics easier than ever.
#COMIC LIFE HOW TO#
How to Select Books for Teaching to Children: Taking a Critical Look at Books Through a Pedagogical Lens. Jurnal Kajian, Penelitian Dan Pengembangan Kependidikan, 11(2), 179–187. Pemanfaatan Cartoon Story Maker Sebuah Teknologi Komik Digital Sebagai Media Pembelajaran Menulis Bahasa Inggris. Trisnadewi, K., Agung, A., Raka, G., Brahma, W., Osmunda, M., & Monny, E. Effectiveness of Picture Story Books Reading to Increase Kindness in Children Aged 5-6 Years. Journal of English and Education, 4(2), 49–62. the Use of Picture Book in Teaching Reading for. The Practice of English Language Learning (4th ed.). Using cartoon story maker (CSM) through Project based learning in teaching creative writing. International Journal of Research in Education and Science, 1(2), 175–191. Teaching and learning with technology: Effectiveness of ICT integration in schools. Jurnal JOEPALLT (Journal of English Pedagogy, Linguistics, Literature, and Teaching), 7(1). Exploring Cartoon Story Maker Application As an Instructional Media in Writing Narrative Text in Senior High School. Journal of Teacher Action Research, 2(2), 92–98.Īulianisa, N.
#COMIC LIFE SOFTWARE#
Leveraging technology in the classroom: Using comic life software to support literacy. 1st English Language and Literature International Conference (ELLIC), 238–242.Īrtigliere, M. “CARTOON STORY MAKER” Linking Technology and ELT for Young Learners Speaking Skill. IDEAS: Journal on English Language Teaching and Learning, Linguistics and Literature, 8(1), 197 - 206.

The Efficacy of Using Reciprocal Teaching Technique in Teaching Reading to Indonesian English as Foreign Language (EFL) Students. The results of this study are TEYL students have positive perception toward the use of CSM and Comic Life in creating short story for young learners, CSM is easier and more suitable to use than Comic Life in creating story for young learners, and the obstacles faced by students are choosing appropriate template for young learners, writing text in text tool or bubble, and record the voice in audio bubble. The data collected from the respondents were gathered together to be analyzed using qualitative analysis of interactive models.

The questionnaires used in this study focus on exploring students’ experience and perception toward the use CSM and Comic Life in creating short story for young learners, whereas interview was used to explored more the data about obstacles faced by the students in using CSM and Comic Life. The questionnaires were used to collect evidence from students about their experience and perception towards the use of CSM and Comic Life in creating short story for young learners. Questionnaires and interviews were used as data collection techniques in this study. The sample of the study consisted of thirty students. This qualitative study has been conducted in a TEYL class in one English Department in West Java. The aims of this study is to find out TEYL students’ perception and experience in using Cartoon Story Maker and Comic Life in creating short story for young learners and to identify their obstacles and problems in using those applications.
